Get your own free workspace
View
 

Resistance

Page history last edited by PBworks 5 years, 5 months ago

Resistance

Each character has a resistance value for each element. As default this value is 0, but this can be modified by items and spells.

 

A character's resistance simply absorb incoming damage of a specific element every time the character is hit. Assume for example you have 80 HP and +2 resistance to all resistances. If someone hit you with a 10 dmg spell, you will be hit for 8 dmg instead. In this example it would take opponent 10 hits instead of 8 to take you down. It is as if you had 20 extra HP.

 

Notes* Resistance is especially useful together with Weakness which will reduce the damage of opponent.

  • Healing spells are more potent to use with characters with resistance. (In example above, healing 8 would be as healing 10.)
  • Resistance is more useful against opponents with many weak spells than against opponents with few high damage spells.

 

Items that affect resistanceCostBonus
Caralining150K+4 resistance
Clint150K+4 resistance
Crackler Helmet150K+4 resistance
Dragolining200K+2 to all resistances
Gobball Lining350K+1 AP, +2 to all dmg, +1 to all resistances
Mush Lining150K+4 resistance

 

Spells that affect resistanceKamasAPTargetRangeDurationRecastEffect
Earth and Water Armor 1003Self - Game No +4 and +4 resistance
Feca Shield 2005Ally 0 to 1 Game No +2 resistance of all elements
Wind and Fire Armor 1003Self - Game No +4 and +4 resistance
Counter (*) 1002Self - Game No +3 dmg reflect

(*) Counter gives damage reflection which is similar to resistance. Only difference is that resisted damage also will reflect back to caster. All elements including neutral damage is reflectable.

Comments (0)

You don't have permission to comment on this page.