Resistance
Each character has a resistance value for each element. As default this value is 0, but this can be modified by items and spells.
A character's resistance simply absorb incoming damage of a specific element every time the character is hit. Assume for example you have 80 HP and +2 resistance to all resistances. If someone hit you with a 10 dmg spell, you will be hit for 8 dmg instead. In this example it would take opponent 10 hits instead of 8 to take you down. It is as if you had 20 extra HP.
Notes* Resistance is especially useful together with Weakness which will reduce the damage of opponent.
- Healing spells are more potent to use with characters with resistance. (In example above, healing 8 would be as healing 10.)
- Resistance is more useful against opponents with many weak spells than against opponents with few high damage spells.
| Items that affect resistance | Cost | Bonus |
 | Caralining | 150K | +4 resistance |
 | Clint | 150K | +4 resistance |
 | Crackler Helmet | 150K | +4 resistance |
 | Dragolining | 200K | +2 to all resistances |
 | Gobball Lining | 350K | +1 AP, +2 to all dmg, +1 to all resistances |
 | Mush Lining | 150K | +4 resistance |
(*) Counter gives damage reflection which is similar to resistance. Only difference is that resisted damage also will reflect back to caster. All elements including neutral damage is reflectable.
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