Eniripsa's Hand
The eniripsa is one of many classes. It specializes in healing. Initial stats: HP: 60Â Initiative: 50Â
Primary uses
- To increase AP of another target with one. In many teams the use of Stimulating Word is needed for the tactic to work. Some uses the eniripsa as a killing machine, boosting its AP to 9 with items and stimulating word.
- The eniripsa is the only class that has the ability to heal with the sole exception of the sacrier spell Life Transfer. Healing is especially useful for characters with resistance, damage rebound and teams with a lot of mobility and control.
- The spell Altruism is essential in many strategies. It heals all character including opponent. It is especially useful in strategies where the team does focused damage in a short period of time. It is also a very effective counter weapon against area effect damage.
- Word of Youth is the only spell that can dispel effect from friendly characters. Very useful to remove harmful debuffs such as Slow Down, Rotten Luck and Roulette to mention a few as well as harmful event cards. Potentially very useful but very circumstantial.
Spells
Notes* See this page for a complete spell list for all classes.
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