Combos
Combos are enhanced versions of spells, executed by placing characters in a geometrical pattern and having them cast the spell Charge. The one character performing the combo should be part of the pattern but he should not cast the charge spell, rather he should cast the one spell we want enhanced.
There are five different geometrical patterns:
| Name | Valid Patterns |
| 3-Line |  |
| 4-Line |  |
| Triangle |  |
| Square |  |
| Cross |  |
Below follows all known spells that can be charged:
| Class | | Spell | Pattern | Enhanced Effect |
 |  | Bubble | 4-Line | 19 dmg |
 |  | Cloudy Attack | 3-Line | 20 dmg |
 |  | Weakness | 3-Line | -10 dmg of all elements |
 |  | Bear's Cry | 3-Line | +10 dmg |
 |  | Crow | Triangle | 12 dmg |
 |  | Summoning of Gobball | Square | Summons a Royal Gobball |
 |  | Slaughtering Shovel | Triangle | 25 dmg, -1 MP |
 |  | Lethal Attack | 4-Line | 35 dmg |
 |  | Life Theft | Cross | Steals 15 dmg, 100% chance of immobilization. |
 |  | Tricky Blow | Triangle | 15 dmg, move target 5 tiles away |
 |  | Hand | 4-Line | 19 dmg |
 |  | Time Theft | 3-Line | -3 AP target, +3 AP self, move target 1 tile away |
 |  | Feline Spirit | Triangle | 6D6 dmg to target, 3D6 dmg to self |
 |  | Lottery | 3-Line | 1D30 dmg |
 |  | Risky Petrifaction | Square | 33% chance of immobilization |
 |  | Regenerating Word | 3-Line | +4 regeneration (heal 4 every round) |
 |  | Revitalizing Word | Square | Heals 20 to targets nearby |
 |  | Cut | 4-Line | 15 dmg, -3 MP |
 |  | Iop's Wrath | Cross | 50 dmg in area |
 |  | Pressure | Triangle | 17 dmg |
 |  | Absorptive Arrow | Triangle | Steals 12 dmg |
 |  | Homing Arrow | 3-Line | 8 dmg |
 |  | Retreat Arrow | 4-Line | 10 dmg, push back target 4 tiles |
 |  | Brambles | Triangle | 14 dmg |
 |  | Shaking | Square | 5 dmg |
 |  | Attraction | Triangle | Attracts target 6 tiles |
 |  | Punishment | 3-Line | 30 dmg to target, 10 dmg to self |
 |  | Alcoholic Blow | Triangle | 16 dmg, push back target 3 tiles |
 |  | Explosive Flask | Square | 14 dmg in area |
Notes* It doesn't matter where in the pattern the character performing the combo is positioned.
- It doesn't matter if there are other characters in between the charging characters.
- When casting a charged spell, symbols will appear above all charging characters. Thus it is easy to see if the setup was correct.
- When cast an enhanced spell, the charges used is spent.
- See this page for more information about the charging spell.
- Line patterns can not be diagonal in any way.
- Larger versions of the patterns are also valid.
- Charged spells does not crit. (Confirm)
- Enhanced Life Theft is bugged. Immobilization lasts 0 rounds.
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