Dofus Arena Wiki

 

BonusCards

Page history last edited by Jorika 2 yrs ago

Bonus Cards

At the beginning of the game, after characters have been positioned, 1-3 random bonus cards are distributed to the two teams. Both teams get the same set of cards. These bonus cards can only be played once each by the team-leader of each team but may be saved until any round. The cards work like spells except they do not have an AP-cost.

 

If the teamleader uses the card on himself at the beginning of his turn, the card's effect will be there during that turn and until the end of the teamleader's next turn.

 

The possible bonus cards are as follows:

NameEffect
Attractive BlowAttracts target 5 tiles towards you, range 10
Brutal+5 damage of all elements, one turn, range 10
Divine Armor+10 damage reduction one turn, range 10
Eucaflip LegInflicts 1D20 damage and heal 1D20 to all characters. If character loses all hp after the damage is dealt, he will die.
Flash of Lightning10 damage, range 10. Can be boosted and resisted. Needs line of sight.
Heroic Action+2 AP one turn, range 10
Heroic SacrificeSwaps position/damage one turn, range 10. Works like sacrier's Sacrifice. Essentially, the card will make the caster swap his position with any of his allies in the area of effect when they receive damage.
Improved Vision+5 range one turn, range 10
Killer+10 to lethal blows one turn, range 10
Lightning Movement+2 MP, range 10
Miracle+40 HP, range 10
Natural Medicine+5 heal one turn, range 10
Paralysis-2 MP one turn, range 10. Before beta 13, it immobilized the character.
PoisoningPoisons target: 5 damage each turn for 3 turns, range 10
Repelling WindPushes target back 5 tiles, range 10

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